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Too old to keep up with fast shooters? Too bored to replay the same type of reskinned flip screen platformer over and over again? Can’t be bothered to read a six page manual? Too AI degraded to solve puzzle games or struck down by tendonitis by jerking your joystick too hard.

Comchinko may be just the right game for you.  Just push a button to let your balls drop and see chaos ensue and numbers go up – or just sit there and see the balls drop all by themselves if even this is to much bother.

 

Basic controls:

Joystick button or [space] to drop the ball

Joystick up or [stop] to end the game

Joystick down or [return] to open the achievements

Joystick left/right change feeder direction

Joystick direction or cursor keys to select an upgrade

 

The game has three modes:

Infinite let’s you play without limits until your C64 runs out of bits to record your score

Highscore modes challenge you with limited number of balls or minutes

Achievement mode offers more than 100 different achievements to collect, with more achievements granting you more balls in the next round.

 

Game mode and disk drive are selected on the intro screen. 

Use left/right to select the drive for the highscore / achievements and the button to load the file.  Highscores and achievements will be saved when a drive is selected and a game ends.

 

Colored balls and pegs have special effects when colliding:

Blue : duplicate ball

Yellow : increase ball value

Orange : bump pocket bonus multiplier

Purple : increase pocket value

Green : increase global bonus multiplier

 

Destroyed pegs can become stars for a short time.  Stars have a disproportionate  effect on the score achieved and are thus the ultimate in pushing the numbers up.

Music by Crisps

 The game was developed for PAL C64 but has been tested on NTSC models as well.

Download

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Click download now to get access to the following files:

comchinko.d64 170 kB
comchinko.prg 44 kB

Comments

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Wow I love this - well done!

Neat ;)

Excellent game

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Nice game!

Can't wait to play this on my Callback!

nice, seems having a Inspiration from Orbix for the C64 :-)

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This is kinda... Addictive... ;-)